Multi-User Shared Hallucination - meaning and definition. What is Multi-User Shared Hallucination
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What (who) is Multi-User Shared Hallucination - definition

TEXT-BASED ONLINE SOCIAL MEDIUM
PennMUSH; Larry Foard; MUSHes; TinyMUSH; TinyMUX; MUSHcode

Multi-User Shared Hallucination      
<communications, application> (MUSH) A user-extendable MUD. A MUSH provides commands which the players can use to construct new rooms or make objects and puzzles for other players to explore. Multi-User Shared Hallucinationlwl/muds.html">http://cis.upenn.edu/Multi-User Shared Hallucinationlwl/muds.html. (1995-03-16)
MUSH         
In multiplayer online games, a MUSH (a backronymed variation on MUD most often expanded as Multi-User Shared Hallucination, though Multi-User Shared Hack, Habitat, and Holodeck are also observed) is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity.
MUSH         

Wikipedia

MUSH

In multiplayer online games, a MUSH (a backronymed variation on MUD most often expanded as Multi-User Shared Hallucination, though Multi-User Shared Hack, Habitat, and Holodeck are also observed) is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity. MUSH software was originally derived from MUDs; today's two major MUSH variants are descended from TinyMUD, which was fundamentally a social game. MUSH has forked over the years and there are now different varieties with different features, although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort. The source code for most widely used MUSH servers is open source and available from its current maintainers.

A primary feature of MUSH codebases that tends to distinguish it from other multi-user environments is the ability, by default, of any player to extend the world by creating new rooms or objects and specifying their behavior in the MUSH's internal scripting language.

The programming language for MUSH, usually referred to as "MUSHcode" or "softcode" (to distinguish it from "hardcode" – the language in which the MUSH server itself is written) was developed by Larry Foard. TinyMUSH started life as a set of enhancements to the original TinyMUD code. "MUSHcode" is similar in syntax to Lisp.